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Law #35

Early Seafaring Act

Seventh Senator CaptainMinion avatar
Written by
Seventh Senator CaptainMinion
@captainminion
⚖ Active law
Originated in Chamber
Commons
Type
Bill
Summary
Focus on early exploration and defence via naval power

Early Seafaring Act

ESA

Authors: CaptainMinion

Whereas, Our Capital’s coastal location makes it vulnerable to naval raids;

Whereas, The canal provided by our Capital would grant our navy a significant tactical advantage

Whereas, Access to the sea provides us an opportunity to explore faster and establish more profitable Trade Routes.

Therefore, be it resolved:


Section 1: Sailing

  1. The President or Streamer shall research Sailing before any other technologies, with the exception of:
  1. Technologies authorized by other laws,
  2. Technologies unlocked by effects which are not directly controllable, such as exploring Ancient Ruins,
  3. Technologies which are prerequisites to this technology.

Section 2: Trireme

  1. The President or Streamer shall obtain a Trireme unit within twenty (20) turns after researching Sailing.
  1. The President or Streamer is authorized to purchase this Trireme for 220 Gold or less.
  2. For the first twenty (20) turns after this unit is obtained it shall be used to explore and protect nearby waters. During this period:
  1. This unit shall always remain within ten (10) tiles of at least one Celtic city.
  2. This unit shall be used to explore undiscovered reachable areas within ten (10) tiles of the Celtic Capital.
  1. The President or Streamer shall name this unit “CSV Scout One”.

Section 3: Cargo Ship

  1. The President or Streamer shall obtain a Cargo Ship unit within thirty (30) turns once Sailing has been researched, a foreign coastal city is known to exist within twenty (20) tiles of any Celtic city and a navigable naval path is known to exist between these cities.