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Bill #69

Purchase Plan Act

BalTaymore avatar
Written by
BalTaymore
@taylor8384
⚖ Active law
Status
Active Law
Originated in Chamber
Senate
Type
Bill
Sponsors
None
Summary
Reorganizes language, but also appropriates funds for the purchase of units + buildings.

Amendments

Bill History
  1. Passed into law by the Executive Branch

  2. Passed the Commons during Commons Session #7 and sent to the Executive until July 21, 2026 at 03:21

  3. Passed the Senate during Senate Session #6 and sent to Commons Session #7

  4. This bill is an amendment to bill #5.

  5. Submitted to Senate Session #6

BUDGET ACT

ARTICLE I: DISCRETIONARY SPENDING

Section 1. Treasury expenses may be appropriated for the following purposes:

  1. The maintenance of no more than eight (8) military units at any one time.
  2. The maintenance of no more than five (5) civilian units at any one time.
  3. The purchase of tile(s) not exceeding 200 gold total per stream.
  4. The upgrade of military unit(s) not exceeding 150 gold per stream.

ARTICLE I: DISCRETIONARY SPENDING

Section 1. Treasury expenses may be appropriated for the following purposes:

  1. The maintenance of no more than eight (8) military units at any one time.
  2. The purchase of a military unit if the cost is less than or equal to 90% of treasury funds.
  3. The upgrade of military unit(s) not exceeding 150 gold per stream.
  4. The maintenance of no more than eight (8) civilian units at any one time.
  5. The purchase of a civilian unit if the cost is less than or equal to 60% of treasury funds.
  6. The purchase of a building if the cost is less than or equal to 70% of treasury funds.
  7. The purchase of tile(s) not exceeding 300 gold total per stream.

ARTICLE II: MANDATORY SPENDING

Section 1. The maintenance cost of buildings shall be automatically approved.

  1. Unless otherwise specified by law.

Section 2. The maintenance cost of Great Persons shall automatically be approved.

  1. Unless otherwise specified by law.

ARTICLE III: CLARIFICATIONS

Section 1. The following are a nonbinding way to clarify terms used in this legislation:

  1. Military units: Combat entities used for warfare, defense, and exploration.
  2. Civilian units: Non-combatants that cannot attack, but perform essential tasks like founding cities, improving tiles, spreading religion, and executing trade.
  3. Buildings: Structures constructed within cities to provide continuous bonuses.
  4. Wonders: A building which may be unique in the world & provides exceptional bonuses.
  5. Tiles: The fundamental hexagonal units of land and water that make up the game map.
  6. Great Persons: Unique, defenseless civilian units that are birthed by accumulating Great Person Points (GPP), earning Faith, or generating combat experience.

ARTICLE IV: FUTURE LEGISLATION

Section 1. Future legislation may appropriate additional funds for specific purposes.

Section 2. This legislation shall serve as a foundational budget which may be amended or entirely repealed to reflect the fiscal policy inclinations of the government.