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Bill #14

Celtic Game Settings Act, v. 3

QI | Cinadhon of Inverness avatar
Written by
QI | Cinadhon of Inverness
@quaerendo_invenietis
⚖ Active law
Status
Active Law
Originated in Chamber
Commons
Type
Bill
Sponsors
1
Summary
Third version of the Celtic Game Settings which changes the mods slightly (uses Historical Religion Edit instead of Historical Religions Complete; adds Medieval Heresies and Protestant Denominations; adds Edward I England to use instead of Elizabeth I), ups the number of civilizations to 14, designates six civilizations in addition to the Celts, and removes the Time victory.
Bill History
  1. Passed into law by the Executive Branch

  2. Passed the Senate during Senate Session #2 and sent to the Executive until June 13, 2026 at 21:22

  3. Passed the Commons during Commons Session #2 and sent to Senate Session #2

  4. Submitted to Commons Session #2

Celtic Game Settings Act

Authors: Quaerendo_Invenietis, CaptainMinion, other members of the former Radical and Unionist Party (MK12), PaintHouses, ThyReformer, HKim, Taylor

Purpose: To establish the game settings for Democraciv MK13


Section 1: DLC and Mods

  1. The President or Streamer shall play a game of Civilization V with all DLCs (at a minimum, Brave New World, Gods and Kings, and the Explorer’s Map Pack) as The Celts / Boudicca, using the following set of mods:
  1. Really Advanced Setup (v 15)
  2. Enlightenment Era (v. 7)
  3. Sukritact’s Events and Decisions (v 2)*
  4. Slower Research (v 1)**
  5. Half inflation (v 1)
  6. UI - EditUnitNames (v 1)
  7. UI - Enhanced Demographics (v 6)
  8. UI - Map Pins (v 17)
  9. Historical Religions Edit (v 45)
  10. Medieval Heresies (v 1)
  11. Protestant Denominations (v 5)
  12. Gaia’s +Resource Compendium+ (v 600)
  13. Gaia’s +Resource Buildings+ (v 600)
  14. Gaia’s +Pantheon Compendium+ (v 600)
  15. Gaia’s +More Faith Buildings+ (v 600)
  16. Religion - No AI Free Pottery (v 1)
  17. Religion - Improved Customization (v 15)
  18. Better Trees
  19. Forest on Snow Tiles
  20. Reforestation
  21. Arendelle’s Components - Policy Trees
  22. TranquilSilence’s England (Edward I)

* Line 165 of the file ReligiousDecisions.lua shall be edited to read:
tReligionEvents_1.RELIGION_DRUIDISM = {GameInfo.Yields.YIELD_CULTURE.ID, GameInfo.Yields.YIELD_CULTURE.ID, "DRUIDISM"}

** Line 15 of the file SlowerTech.xml shall be edited to read:
                                <Set ResearchPercent="145" />

Section 2: Settings

  1. The President or Streamer shall generate the Civilization V map on which we will play and the modes of play therein using the game settings tabulated below, leaving all other options at their default settings:

Setting

Option

Number of Players

14

Player 1

The Celts - Boudicca

Player 2

England - Edward I

Player 3

Rome - Augustus Caesar

Player 4

France - Napoleon

Player 5

The Iroquois - Hiawatha

Player 6

The Aztecs - Montezuma

Player 7

The Zulus - Shaka

All other players

Random Civilization

Map Type

Small Continents Plus

Map Size

Huge

World Age

3 Billion Years

Temperature

Cool

Rainfall

Wet

Sea Level

Low

Resources

Strategic Balance

Active Civilizations

UNCHECK the following:

  1. Byzantium - Theodora
  2. England - Elizabeth I

Visibility

4

Difficulty Level

King

Game Pace

Standard

Game Era

Ancient Era

Advanced Game Options

CHECK the following:

  1. Allow Policy Saving
  2. Allow Promotion Saving
  3. Complete Kills
  4. Quick Combat
  5. Quick Movement
  6. Raging Barbarians

Victory Conditions

UNCHECK Time

All other settings

Default

Section 3: Zero-Turn Session

  1. The President or Streamer must end the first game session prior to settling our first City, and before pressing “Next Turn.”
  2. The President may reroll the map using the “Restart Game” menu option no more than twice.